If you're confused about rifts and want to know what the deal is with them, look no further. I'm here to help. Rifts periodically open between Asmodae and Elysea. There doesn't appear to be any set time between the opening of a rift (though I've heard 2 hours) and sometimes, it doesn't even open both ways. In any case, the opening of a rift will broadcast a message to everybody in the zone and everybody who enters the zone for as long as the rift stays open. You can also look up into the sky and see a blue swirling vortex indicating a rift is open somewhere in the zone.
This one was in a higher level section of Eltnen. We had our
work cut out for us reaching the lower level parts of Morheim <.>
The first zone you'll encounter Rifts in is Eltnen (Elyos) or Morheim (Asmodians). There can only be one rift up in a zone of each type (exit and entry) and they spawn at one of several designated locations. The other two zones that can have rifts between them are Heiron (Elyos) and Beluslan (Asmodians).
One of the easiest way to see rift locations on your map is to copy and paste the following into your in-game memopad. Then you can simply click the links and they will show on the map.
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Elyos Eltnen->Morheim RiftsEltnen [pos:Entrance A <12>;210020000 183.269086357947 2829.47434292866 0.0 -1] Morheim [pos:Exit A;220020000 745.420675537359 1872.32548618219 0.0 -1]Eltnen [pos:Entrance B <20>;210020000 824.070087609512 2023.46683354193 0.0 -1] Morheim [pos:Exit B;220020000 1364.66325486182 1334.96622313204 0.0 -1]Eltnen [pos:Entrance C <35>;210020000 1655.10888610763 1858.26032540676 0.0 -1] Morheim [pos:Exit C;220020000 617.477993858751 209.070624360287 0.0 -1]Eltnen [pos:Entrance D <35>;210020000 1024.32040050063 61.0137672090112 0.0 -1] Morheim [pos:Exit D;220020000 1820.13920163767 1309.37768679632 0.0 -1]Eltnen [pos:Entrance E <45>;210020000 1459.8648310388 581.664580725907 0.0 -1] Morheim [pos:Exit E;220020000 1559.13613101331 2757.68884339816 0.0 -1]Eltnen [pos:Entrance F <50>;210020000 2210.80350438048 2644.24280350438 0.0 -1] Morheim [pos:Exit F;220020000 2613.38382804504 2235.68270214944 0.0 -1]Eltnen [pos:Entrance G <50>;210020000 2180.76595744681 541.614518147685 0.0 -1] Morheim [pos:Exit G;220020000 2930.68167860798 879.490276356192 0.0 -1]Elyos Heiron->Beluslan RiftsHeiron [pos:Entrance A <24>;210040000 2662.01160005043 434.266044634977 0.0 -1] Beluslan [pos:Exit A;220040000 126.507629704985 1061.38860630722 0.0 -1]Heiron [pos:Entrance B <36>;210040000 1300.266548985 1437.9225822721 0.0 -1] Beluslan [pos:Exit B;220040000 1067.50457782299 313.677517802645 0.0 -1]Heiron [pos:Entrance C <48>;210040000 1103.57004160888 656.180052956752 0.0 -1] Beluslan [pos:Exit C;220040000 1036.98575788403 2073.59613428281 0.0 -1]Heiron [pos:Entrance D <48>;210040000 649.655024587063 1821.22859664607 0.0 -1] Beluslan [pos:Exit D;220040000 2125.49033570702 456.098677517803 0.0 -1]Heiron [pos:Entrance E <60>;210040000 725.307527424032 2512.18812255705 0.0 -1] Beluslan [pos:Exit E;220040000 2863.02848423194 542.568667344863 0.0 -1]Heiron [pos:Entrance F <60>;210040000 503.393519102257 555.310049174127 0.0 -1] Beluslan [pos:Exit F;220040000 2725.69379450661 2343.17904374364 0.0 -1]Heiron [pos:Entrance G <72>;210040000 2742.70760307654 2078.44710629177 0.0 -1] Beluslan [pos:Exit G;220040000 1744.00508646999 1900.65615462869 0.0 -1]Asmodian Morheim->Eltnen RiftsMorheim [pos:Entrance A <12>;220020000 450 2350 0.0 -1] Eltnen [pos:Exit A;210020000 718.938673341677 2779.41176470588 0.0 -1]Morheim [pos:Entrance B <20>;220020000 750 920 0.0 -1] Eltnen [pos:Exit B;210020000 383.519399249061 1277.53441802253 0.0 -1]Morheim [pos:Entrance C <35>;220020000 250 500 0.0 -1] Eltnen [pos:Exit C;210020000 1289.65206508135 2438.98623279099 0.0 -1]Morheim [pos:Entrance D <35>;220020000 1650 1400 0.0 -1] Eltnen [pos:Exit D;210020000 93.1564455569462 246.245306633292 0.0 -1]Morheim [pos:Entrance E <45>;220020000 1630.78403275333 1099.5516888434 0.0 -1] Eltnen [pos:Exit E;210020000 1329.70212765957 346.370463078848 0.0 -1]Morheim [pos:Entrance F <50>;220020000 2400 2300 0.0 -1] Eltnen [pos:Exit F;210020000 2295.9098873592 2278.7859824781 0.0 -1]Morheim [pos:Entrance G <50>;220020000 2450 600 0.0 -1] Eltnen [pos:Exit G;210020000 2586.27284105131 651.752190237797 0.0 -1]Asmodian Beluslan->Heiron RiftsBeluslan [pos:Entrance A <24>;220040000 233.323499491353 150.910478128179 0.0 -1] Heiron [pos:Exit A;210040000 2132.44408019165 434.266044634977 0.0 -1]Beluslan [pos:Entrance B <36>;220040000 1301.48219735504 634.12512716175 0.0 -1] Heiron [pos:Exit B;210040000 1955.92157357206 1821.22859664607 0.0 -1]Beluslan [pos:Entrance C <48>;220040000 767.402848423194 2226.19023397762 0.0 -1] Heiron [pos:Exit C;210040000 871.569032908839 903.311562224183 0.0 -1]Beluslan [pos:Entrance D <48>;220040000 2069.53916581892 262.812817904374 0.0 -1] Heiron [pos:Exit D;210040000 861.482032530576 2194.44761064179 0.0 -1]Beluslan [pos:Entrance E <60>;220040000 2842.68260427263 618.865717192269 0.0 -1] Heiron [pos:Exit E;210040000 291.566511158744 2658.44962804186 0.0 -1]Beluslan [pos:Entrance F <60>;220040000 2812.16378433367 2561.89725330621 0.0 -1] Heiron [pos:Exit F;210040000 362.175513806582 514.962047661077 0.0 -1]Beluslan [pos:Entrance G <72>;220040000 1596.49745676501 2053.2502543235 0.0 -1] Heiron [pos:Exit G;210040000 1905.48657168075 2577.75362501576 0.0 -1]
It's beneficial to have both Elyos and Asmodian sets on your map, so you can see where your enemies are flooding in from. Note that rifts are one way for both races. You can't go back through a rift you came in from and you can't enter an attacker's rift.
Rifts last for up to 26 minutes before they disperse. They also have level requirements; generally, the further the rift is from the fortress, the higher the level requirements. It also works in the opposite way, though... the closer you are to the fortress, the lower your level has to be for you to enter. This is to help prevent mass ganking by high levels xD. Each rift has a set number of people that can enter before it disperses; generally the lower level the rift, the fewer people it lets in.
Finally, be prepared when you step inside! The place will be crawling with enemy players and they would love no more than to zerg your sorry arse. Keep moving and don't ever let yourself get pinned down in one location. Avoid the heavy questing areas (you'll learn to recognise them). If you have 40k to spare, purchase a Group Kisk before you enter and place it somewhere safe and out of the way on the other side, to give your group a respawn should things go awry. And if you kill too many low level players, you'll get cursed -- you will be displayed on the map to all enemy players. The curse shows in the top right of your screen when you have it.
Happy rifting!
Enjoy,
Zankou